Education
Research Expertise
Areas of Interest:
• Cybersickness (visually induced motion sickness in virtual environments)
• 3D Systems
• Virtual reality
• Augmented reality
• Immersive CAVE environments
• Computer science education
• User interfaces
• Postural stability detection of cybersickness
Current Research:
• VR in geology education
• Modeling the anticipated safety in virtual reality environments
• Individual susceptibility effect on cybersickness
• Virtual reality application designs and physiological effects
• Usability of different virtual display systems
• Virtual reality in educational systems
Previous Research:
• Development of methods to employ human bioelectric signals as an interface method
in real time
• Effects of collaborative student computer science projects on individual members
of the group